If you’re a geek of a certain age, a good portion of your childhood probably revolved around
sitting too close to the TV, clutching a plastic safety cone-colored hand gun and blasting
waterfowl out of a pixilated sky in Duck Hunt (also, trying to blow that dog’s head off when he
laughed at you). The Duck Hunt gun, officially called the Nintendo Entertainment System (NES)
Zapper, seems downright primitive next to the Nintendo’s Wii and Microsoft’s Kinect, but in
the late 80s, it filled plenty of young heads with wonder. How did that thing work?
sitting too close to the TV, clutching a plastic safety cone-colored hand gun and blasting
waterfowl out of a pixilated sky in Duck Hunt (also, trying to blow that dog’s head off when he
laughed at you). The Duck Hunt gun, officially called the Nintendo Entertainment System (NES)
Zapper, seems downright primitive next to the Nintendo’s Wii and Microsoft’s Kinect, but in
the late 80s, it filled plenty of young heads with wonder. How did that thing work?
Annie get your Zapper
The Zapper’s ancestry goes back to the mid 1930s, when the first so-called “light guns”
appeared after the development of light-sensing vacuum tubes. In the first light gun
game, Ray-O-Lite (developed in 1936 by Seeburg, a company that made parts and systems
for jukeboxes), players shot at small moving targets mounted with light sensors using a gun
that emitted a beam of light. When the beam struck a sensor, the targets – ducks,
coincidentally – registered the “hit” and a point was scored.
appeared after the development of light-sensing vacuum tubes. In the first light gun
game, Ray-O-Lite (developed in 1936 by Seeburg, a company that made parts and systems
for jukeboxes), players shot at small moving targets mounted with light sensors using a gun
that emitted a beam of light. When the beam struck a sensor, the targets – ducks,
coincidentally – registered the “hit” and a point was scored.
Light guns hit home video game consoles with Shooting Gallery on the Magnavox Odyssey
in 1972. Because the included shotgun-style light gun was only usable on a Magnavox
television, the game flopped. The Nintendo Entertainment System (NES) Zapper then fell into
the hands of American kids in October 1985, when it was released in a bundle with the NES,
a controller and a few games. Early versions of the peripheral were dark gray, but the color of the
sci-fi ray gun-inspired Zapper was changed a few years later when a federal regulation required
that toy and imitation firearms be “blaze orange” (color #12199, to be exact) so they wouldn’t be
mistaken for the real deal.
in 1972. Because the included shotgun-style light gun was only usable on a Magnavox
television, the game flopped. The Nintendo Entertainment System (NES) Zapper then fell into
the hands of American kids in October 1985, when it was released in a bundle with the NES,
a controller and a few games. Early versions of the peripheral were dark gray, but the color of the
sci-fi ray gun-inspired Zapper was changed a few years later when a federal regulation required
that toy and imitation firearms be “blaze orange” (color #12199, to be exact) so they wouldn’t be
mistaken for the real deal.
While there were a number of Zapper-compatible games released for the NES,
most lived in the shadow of the iconic Duck Hunt, the most recognizable and popular
Zapper game.
most lived in the shadow of the iconic Duck Hunt, the most recognizable and popular
Zapper game.
Gone in a Flash
While older light guns like the Ray-O-Lite rifle emitted beams of light, the Zapper and
many other recent light guns work by receiving light through a photodiode on or in the
barrel and using that light to figure out where on the TV screen you’re aiming.
many other recent light guns work by receiving light through a photodiode on or in the
barrel and using that light to figure out where on the TV screen you’re aiming.
When you point at a duck and pull the trigger, the computer in the NES blacks out the screen
and the Zapper diode begins reception. Then, the computer flashes a solid white block
around the targets you’re supposed to be shooting at. The photodiode in the Zapper
detects the change in light intensity and tells the computer that it’s pointed at a lit target
block — in others words, you should get a point because you hit a target. In the event of
multiple targets, a white block is drawn around each potential target one at a time.
The diode’s reception of light combined with the sequence of the drawing of the targets
lets the computer know that you hit a target and which one it was. Of course, when you’re
playing the game, you don’t notice the blackout and the targets flashing because it all
happens in a fraction of a second.
and the Zapper diode begins reception. Then, the computer flashes a solid white block
around the targets you’re supposed to be shooting at. The photodiode in the Zapper
detects the change in light intensity and tells the computer that it’s pointed at a lit target
block — in others words, you should get a point because you hit a target. In the event of
multiple targets, a white block is drawn around each potential target one at a time.
The diode’s reception of light combined with the sequence of the drawing of the targets
lets the computer know that you hit a target and which one it was. Of course, when you’re
playing the game, you don’t notice the blackout and the targets flashing because it all
happens in a fraction of a second.
This target flashing method helped Nintendo overcome a weakness of older light
gun games: cheaters racking up high scores by pointing the gun at a steady light
source, like a lamp, and hitting the first target right out of the gate.
gun games: cheaters racking up high scores by pointing the gun at a steady light
source, like a lamp, and hitting the first target right out of the gate.
If you’re hungry for a more technical depth, check out Nintendo’s 1989 patent on
the Zapper technology.
the Zapper technology.
23 comments:
Duck Hunt was such a good game. :)
This gun was some kind of magic for me when I was young :D
Following,
ob-eye.blogspot.com
There was a light gun for the NES! I had no idea dude!
Still kicks the ass of most motion gaming.
yeah I would take this over the crappy Wii anyday. Liking your blog so far.
Will follow for more
http://randomthingsmitch.blogspot.com/
Awh man I so wanted one of these when I was a kid.
nice gun, i wish i could have one, following and supporting, bro
awesome game. way too many hours wasted on this lol
Oh man, that gun brings back many memories. Especially that dog that would retrieve the dead ducks for you. *sigh*
this is so awesome. something i never really thought about. thanks!
oh man, nostalgia
Ah! I had so many good times with that game! Following your blog, you post really interesting stuff haha!
-Fight
Fighthesky.blogspot.com
That's pretty amazing. Never really thought about it, but drawing a box individually is pretty clever. It'd explain all of the flashes when you shoot.
Ohh, shit. That's genius. I ALWAYS wondered how that bloody thing worked. It was the one receiving the signal. Perfect sense.
They dont work on modern plasma/lcd screens :(
was so bummed out about that!
Weird, I had to do a small report on how Light Guns and other random gaming peripherals worked for my games development class a week ago.
interesting. so was the flash when it went b&w visible to the naked eye? i never had duck hunt but i had point blank on PSX.
That explains alot, i didnt realise that it recieved the singal. Thanks dude!
so thats how it worked...the more you know
This is great! I loved the duck hunter game.
I have always wondered how this worked! nice post! I'm following you for sure!
I used to play the projection one.
I think I still have this gun in my closet somewhere!!!
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